
Audience Response Systems
One major limitation to the tradition lecture-style course is the inherent
lack of interaction that often arises when students merely sit and attempt
to soak in what the instructor is presenting. Time and again research
has shown that interaction improves learning. Put another way, when students
are more engaged in the learning process, they learn more. To combat
the lack of interactivity many instructors make an attempt to get the audience
involved by providing leading questions or problem solving activities used
to preface a discussion. These activities actually serve another purpose
important to instruction, gaining attention. One of Gagne’s nine
events of instruction, gaining students’ attention is critical to helping
them focus on the material being presented. However, these attempts often
fail because the audience simply concurs with the first answer given. Reasons
suggested for the groupthink-like phenomena are perhaps a fear of embarrassment
or negative attention by the rest of the class.
Enter technology. Evidence suggests the visual and interactive
features of many technology resources seem to help focus students’ attention
and encourage them to spend more time on learning tasks. One such
technology is known as an audience response system or “clicker.” These
systems incorporate a remote control like keypad and receiver that connects
to a personal computer. The instructor presents an objective style
question (often multiple choice or true/false) and audience members respond
using their keypad. The responses are compiled on the computer
and the results can be displayed for the instructor and recorded within
the software. Since each student’s response is anonymous
(to their classmates) it promotes an environment of steady interaction
and 100% participation. Many instructors who have tried these clickers
have been pleased with the increased level of interactivity and engagement
the devices can bring to a classroom learning environment, especially
in traditionally “one-way” lectures.
Uses of such systems could include attention-garnering questions used
to preface a lecture, quiz or survey questions that enable the instructor
to quickly ascertain student comprehension of a particular subject, or
even a Jeopardy-like game (research also shows competition increases
interactivity in the classroom) with small groups. With this data the instructor
could spend more time on problem areas or move to another topic – perhaps
one chosen by the students in an instant poll. Opinion surveys
could also help generate deeper discussions and unveil divisive issues
to explore during future class time.
Related Links :
7 Things You Should Know About Clickers (PDF)
Twelve tips for using a
computerised interactive audience response system (PDF)
No
Wrong Answer: Click It (From Wired News )
Classroom
Clickers Make the Grade (From Wired News )
Experiences of using an interactive audience response system in lectures
Use
of an Audience Response System to Augment Interactive Learning (PDF)
IR Clickers and ConcepTests: Engaging Students in the Classroom
CRS at Purdue:
Promoting Campus-wide Student Involvenent (From Campus
Technology Magazine)
Classroom Clickers
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